
export interface HeroData {
    hp: number;
    power: number;
    atk: number;
    spinePath: string;
}

export enum WinState {
    none = 0,
    win,
    lose,
    timeout
}

export enum RoleState {
    none = 0,
    idle,
    run,
    skill1,
    skill2
}

export enum RoleBuff {
    none = 0,
    Shield,//护盾
    HpAdd,//回血
}

export enum RoleDeBuff {
    none = 0,
    freeze, //冰冻
    burn,//灼烧
}